/* Copyright (c) 2009, Jeff Kulas
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without modification,
 * are permitted provided that the following conditions are met:
 * 
 *  * Redistributions of source code must retain the above copyright notice, 
 *    this list of conditions and the following disclaimer.
 *  * Redistributions in binary form must reproduce the above copyright notice, 
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *  * The names of its contributors 
 *    may not be used to endorse or promote products derived from this software 
 *    without specific prior written permission.
 *    
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, 
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS 
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE 
 * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 
 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY 
 * WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
 * DAMAGE.
 */

package fwm;

import java.util.concurrent.Callable;

import com.jme.util.GameTaskQueueManager;
import com.jmex.editors.swing.settings.GameSettingsPanel;
import com.jmex.game.StandardGame;
import fwm.FWMGameState;
import com.jmex.game.state.GameStateManager;

public class FireworkMasher {
	public static void main(String[] args) throws Exception {
		System.setProperty("jme.stats", "set");

		StandardGame game = new StandardGame("Firework Masher");
		if (GameSettingsPanel.prompt(game.getSettings())) {
			game.start();
			
			GameTaskQueueManager.getManager().update(new Callable<Void>() {

				public Void call() throws Exception {
					FWMGameState state = new FWMGameState();
					GameStateManager.getInstance().attachChild(state);
					state.setActive(true);
					return null;
				}
			});
		    
		}
	}
}
